Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Everything comes out of the simulated economy. Ships, weapons, upgrades, ammo and even stations. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Now with X4, we have taken another, massive step. This is the foundation of our living and breathing universe. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. One of the key selling points of X games has always been the realistic, simulated economy. Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions. ![]() Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands. Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Managing your empire with a powerful map: Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe. X4 will be the first X game to allow our races and factions to freely build and expand their empires the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. ![]() Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. In X4, it is now possible to be completely free and creative. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.īuilding space stations and factories has always been a foundation of the X games. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.Ī big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. X4 will allow you to fly all ships personally.
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